
Selena Todea
Game Designer

About Me
Hello there! My name is Selena, and I’m a Games Designer based in the UK, driven by a passion for games, storytelling, and art. I have a solid foundation in both creative design and technical implementation, with a particular focus on level and environment design. As a lover of story-based games, much of my work highlights narrative-based games and branched narrative work.
Throughout my portfolio, you’ll find a range of small stories and interactive experiences designed to showcase my approach to narrative-driven game design, menchanic-focused sprint work, along with some industry work.
Beyond game development, I compose music, write stories, and stay engaged with the latest trends shaping the games industry.
I believe in the power of games as a form of expression and human connection, and I’m excited to be part of a creative community that continues to push boundaries. Thank you for visiting, please feel free to reach out if any of my projects catch your interest!

My Games
UE5|Blueprints|
Reincarnate as a villainess in a novel in this third-person story-based adventure.
Solo Project
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Wrote key documents for the game
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Originated the core game idea and concept
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Developed gameplay using blueprints
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Developed the Level and Environment Design
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Created custom animations and Sequences
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Implemented FX and UI interfaces
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3D modelled hero assets
UE5|Blueprints|
Vertical slice replicating the signature feel and mechanics of Supermassive Games.
My Contributions:
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Created the Level & Environment design of the scene
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Created visual FX for gameplay events
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Designed functional user interfaces
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Set up cutscenes
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Integrated ambient soundscapes
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Created custom materials and trim sheets
UE5|Blueprints|
Indie first-person horror experience that takes you on a nightmarish journey into the unknown.
Solo Project
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Originated the core game idea and concept
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Developed the Level & Environment design of the scene
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Created visual FX and UI interfaces
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Crafted a compelling story and dialogue
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Set up cutscenes for multiple endings
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Created custom materials
Sprint Projects
UE5|Blueprints|
As the Keeper of Fragments, you traverse haunting liminal spaces to heal broken minds.
My Contributions:
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Originated the core game concept
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Created the Level and Environment design of the Game Map
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Placed Gameplay elements in a strategic way to ensure smooth gameplay
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Created Niagara particles for immersion purposes
UE5|Blueprints|
Single-player platformer that takes you on a nightly journey through a dreamer’s subconscious.
My Contributions:
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Developed the Level design and Environment design of 3/4 Levels
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Created UI interfaces
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Developed gameplay using Blueprints
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Designed and implemented puzzle mechanics
Board Game
2-5 player co-op board game where players take on the roles of animals trapped in a cursed woodland.
My Contributions:
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Originated the core game idea and concept
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Developed the artwork for the player cards and game box
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Created the animal cards and their unique abilities
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Developed gameplay and balanced mechanics












