
Selena Todea
Games Designer
As a passionate and flexible game designer skilled in 2D and 3D design creation, I tackle game development with a balanced blend of creativity and technical skills.
This selected compilation of projects highlights my ability to devise compelling narratives, introduce intriguing gameplay aspects, and bring unique game concepts to life. Ranging from inventing original ideas to building intricate levels and bringing characters to life, my goal is to continuously push the boundaries of interactive entertainment in the pursuit of creativity.

My Games
UE5|Blueprints|
UE5|Blueprints|
UE5|Blueprints|
Reincarnate as a villainess in a novel you once read in this AAA third-person story-based adventure.
Creating a vertical slice replicating the signature feel and mechanics of Supermassive Games.
Indie first-person horror experience that takes you on a nightmarish journey into the unknown.
Solo Project
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Wrote key documents for the game
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Originated the core game idea and concept
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Developed gameplay using blueprints
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Developed the Level and Environment Design
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Created custom animations and Sequences
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Implemented FX and UI interfaces
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3D modelled hero assets
My Contributions:
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Created the Level & Environment design of the scene
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Created visual FX for gameplay events
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Designed functional user interfaces
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Set up cutscenes
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Integrated ambient soundscapes
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Created custom materials and trim sheets
Solo Project
-
Originated the core game idea and concept
-
Developed the Level & Environment design of the scene
-
Created visual FX and UI interfaces
-
Crafted a compelling story and dialogue
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Set up cutscenes for multiple endings
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Created custom materials
Sprint Projects
UE5|Blueprints|
Dive into shattered memories and fight personified demons. As the Keeper of Fragments, you traverse haunting liminal spaces to heal broken minds.
My Contributions:
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Originated the core game concept
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Created the Level and Environment design of the Game Map
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Placed Gameplay elements in a strategic way to ensure smooth gameplay
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Created Niagara particles for immersion purposes
UE5|Blueprints|
Single-player platformer that takes you on a nightly journey through a dreamer’s subconscious.
My Contributions:
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Developed the Level design and Environment design of 3/4 Levels
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Created UI interfaces
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Developed gameplay using Blueprints
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Designed and implemented puzzle mechanics
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Collaborated with artists to create implement appropriate 3D models and UI interfaces
Board Game
A ability based 2-5 player co-op board game where players take on the roles of animals trapped in a cursed woodland.
My Contributions:
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Originated the core game idea and concept
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Developed the artwork for the player cards and game box
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Created the animal cards and their unique abilities
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Developed gameplay and balanced mechanics
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Collaborated with artists to create implement appropriate 3D art and board layout for smooth gameplay
My Games
UE5|Blueprints|
Creating a vertical slice replicating the signature feel and mechanics of Supermassive Games.
My Contributions:
-
Created the Level & Environment design of the scene
-
Created visual FX for gameplay events
-
Designed functional user interfaces
-
Set up cutscenes
-
Integrated ambient soundscapes
UE5|Maya|
First-Person adventure game that gives you a glimpse into the life of The Keeper of Fragments.
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Originated the core game concept
-
Created the Level and Environment design of the Game Map
-
Placed Gameplay elements in a strategic way to ensure smooth gameplay
-
Created Niagara particles for immersion purposes
My Contributions:
UE5|Blueprints|
Single-player platformer that takes you on a nightly journey through a dreamer’s subconscious.
My Contributions:
-
Developed the Level design and Environment design of 3/4 Levels
-
Created UI interfaces
-
Developed gameplay using Blueprints
-
Designed and implemented puzzle mechanics
-
Collaborated with artists to create implement appropriate 3D models and UI interfaces
Tabletop Game Design
A 2-5 player co-op board game where animals escape a cursed woodland.
My Contributions:
-
Originated the core game idea and concept
-
Developed the artwork for the player cards and game box
-
Developed gameplay and balanced mechanics
-
Collaborated with artists to create implement appropriate 2D art and board layout for smooth gameplay
UE5|Blueprints|
Indie first-person horror experience that takes you on a nightmarish journey into the unknown.
Solo Project
-
Originated the core game idea and concept
-
Developed the Level & Environment design of the scene
-
Created visual FX and UI interfaces
-
Crafted a compelling story and dialogue
-
Set up cutscenes for multiple endings
-
Created custom materials
About Me
I am a Romanian Games Designer residing in the UK with a strong passion for art and games. I approach my work with dedication and perseverance, my goal is to continuously improve and contribute meaningfully to each project I work on. In my free time, I enjoy making music, reading stories, playing games, and engaging with the latest industry trends and discussions on social media.